5/2/2023 0 Comments Through the ages gameThe delayed gratification of the political card track would make for a fun interesting scrabble on it’s own as you attempt to keep ahead of the criteria lest you fall foul of your own card in a few turns time, however the fact that with every card played to politics a previously played card is activated, means that you have to consider very carefully whether you hunt for those culture points for a few turns time at the risk of taking a hit in them right now. Politics allows you the chance to add a political card to the back of a track of cards to trigger at a later turn providing you with a potential benefit should you be able to fulfil the criteria before the card shows up. It’s fiendishly simple as a mechanic but it makes for some fascinating game theory.Ī turn plays out over 3 phases, Politics, Action and Production. Not only that you have to make sure that it won’t drop into the bottom 3 cards before you turn otherwise you risk losing it to the discard. If you leave a card for a few turns so that it drops down the track thus reducing it’s price you run the risk of your opponent taking it come back round to you. There is a sliding scale of cost of cards from left to right which is the key to why this mechanism is successful. This is a forever moving selection of 13 cards, the bottom 3 of which are discarded at the end of each turn and the remaining cards replacing them with a further 3 added at the opposite end. The driving force of a game of Through the Ages is the card track which sits atop the board throughout. The variety of cards and their abilities are extremely varied in Through the Ages so I can’t go into detail about all of them here but needless to say, they provide multiple avenues for victory as well as offering you with enough flexibility to counter any play made by your opponent. Though you utilise grain, stone and science to play cards, build buildings, increase population and upgrade everything the key to the game is culture as the winner of the game is the player who has the highest culture once the game is over.ĭecisions are driven by a draftable deck of cards which help you upgrade buildings, improve your resources, manage your workforce or provide quick single use injections of resources. The aim of Through the Ages is to build up your civilisation by increasing your production of 4 main resources, grain, stone, science and culture while increasing your population and protecting your civilisation through it’s military. With so many mechanics going on at once you can see how tricky it is to bring to our devices let alone describe how the game works as part of a review and therefore I will do my best to give you an idea of how Through the Ages plays but to truly learn you should take the built in tutorial which is not only fantastic at teaching you ever aspect of the game but also adds some genuine humour to proceedings, the like of which we haven’t really seen in tutorials before. Through the Ages is a civilisation building game (in fact it feels to me like the old computer game Civilization 2 but in a board game) which has elements of card drafting, worker placement, tableau building and resource management. Despite my worry Through the Ages digital has done something that very few games do when they make the leap, it has not only improved the game, but actually replaced the physical version of the game completely, and that is no small feat. Not only is Through the Ages one of the top rated games on BGG, and has been consistently since it’s release, but it is perhaps the weightiest game that as seen the jump to the digital tabletop. When I heard that Through the Ages was coming to our devices I was concerned, very concerned, and for more than one reasons. Is this digital adaptation a one for the ages or should we just rush on through this review?
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